I have worked on numerous projects, touching various aspects of game design and execution.
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I have mastered the use of industry standard software such as unity, blender and others used in the production pipeline of several hit titles.
I write clean and optimized code, applying several patterns to implement gameplay mechanics and data structures as efficiently as possible.
Making a good looking game is very important to me. I use image manipulation, shaders and 3D modelling to achieve immersive visuals.
As a team player, I am focused on the goal and cohesiveness of the entire team, with good human relations and networking skills.
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